Yimaru-Mobile/lib/services/status_checker_service.dart

81 lines
2.5 KiB
Dart

import 'package:battery_plus/battery_plus.dart';
import 'package:flutter/services.dart';
import 'package:in_app_update/in_app_update.dart';
import 'package:internet_connection_checker_plus/internet_connection_checker_plus.dart';
import 'package:storage_info/storage_info.dart';
import 'package:yimaru_app/services/secure_storage_service.dart';
import '../app/app.locator.dart';
class StatusCheckerService {
// Dependency injection
final storage = locator<SecureStorageService>();
// Initialization
bool _previousConnection = true;
bool get previousConnection => _previousConnection;
// Get phone battery level
Future<int> getBatteryLevel() async {
final battery = Battery();
final batteryLevel = await battery.batteryLevel;
return batteryLevel;
}
// Check internet connection
Future<bool> checkConnection() async {
if (await InternetConnection().hasInternetAccess) {
_previousConnection = true;
return true;
} else {
if (_previousConnection) {
_previousConnection = false;
}
return false;
}
}
// Check phone available storage
Future<int> getAvailableStorage() async {
try {
final availableStorage =
await StorageInfo().getStorageFreeSpace(SpaceUnit.Bytes);
return availableStorage.toInt(); // Convert GB to bytes
} catch (e) {
return 0;
}
}
// Check for latest update
Future<void> checkAndUpdate() async {
const requiredStorage = 500 * 1024 * 1024;
final batteryLevel =
await getBatteryLevel(); // Implement getBatteryLevel function
final int storageAvailable =
await getAvailableStorage(); // Implement getAvailableStorage
if (batteryLevel < 20 || storageAvailable < requiredStorage) {
if (batteryLevel < 20 || storageAvailable < requiredStorage) {
// 'Unable to update app, please charge your phone & free up space.');
} else if (batteryLevel < 20) {
// .showErrorToast('Unable to update app, please charge your phone.');
} else if (storageAvailable < requiredStorage) {
// .showErrorToast('Unable to update app, please free up space.');
}
return; // Prevent update from starting
}
try {
if (await checkConnection()) {
await InAppUpdate
.checkForUpdate(); // Continue update only if sufficient resources available
}
// ... rest of your update logic ...
} on PlatformException {
// Handle specific error code for better user experience and potentially different error messages for each issue
}
}
}