76 lines
2.5 KiB
Go
76 lines
2.5 KiB
Go
package handlers
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import (
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"github.com/SamuelTariku/FortuneBet-Backend/internal/domain"
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"github.com/gofiber/fiber/v2"
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)
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// LaunchVeliGame godoc
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// @Summary Launch a Veli game
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// @Description Generates authenticated launch URL for Veli games
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// @Tags Veli Games
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// @Security BearerAuth
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// @Param game_id path string true "Game ID (e.g., veli_aviator_v1)"
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// @Param currency query string false "Currency code" default(USD)
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// @Param mode query string false "Game mode" Enums(real, demo) default(real)
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// @Success 200 {object} map[string]string "Returns launch URL"
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// @Failure 400 {object} map[string]string "Invalid request"
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// @Failure 500 {object} map[string]string "Internal server error"
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// @Router /api/veli/launch/{game_id} [get]
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func (h *Handler) LaunchVeliGame(c *fiber.Ctx) error {
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userID := c.Locals("userID").(int64)
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gameID := c.Params("game_id")
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currency := c.Query("currency", "USD")
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mode := c.Query("mode", "real")
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launchURL, err := h.veliVirtualGameSvc.GenerateGameLaunchURL(c.Context(), userID, gameID, currency, mode)
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if err != nil {
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h.logger.Error("failed to generate Veli launch URL",
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"error", err,
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"userID", userID,
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"gameID", gameID)
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return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{
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"error": "failed to launch game",
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})
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}
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return c.JSON(fiber.Map{
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"launch_url": launchURL,
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})
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}
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// HandleVeliCallback godoc
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// @Summary Veli Games webhook handler
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// @Description Processes game round settlements from Veli
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// @Tags Veli Games
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// @Accept json
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// @Produce json
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// @Param payload body domain.VeliCallback true "Callback payload"
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// @Success 200 {object} map[string]string "Callback processed"
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// @Failure 400 {object} map[string]string "Invalid payload"
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// @Failure 403 {object} map[string]string "Invalid signature"
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// @Failure 500 {object} map[string]string "Processing error"
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// @Router /webhooks/veli [post]
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func (h *Handler) HandleVeliCallback(c *fiber.Ctx) error {
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var cb domain.VeliCallback
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if err := c.BodyParser(&cb); err != nil {
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h.logger.Error("invalid Veli callback format", "error", err)
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return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{
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"error": "invalid payload format",
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})
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}
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if err := h.veliVirtualGameSvc.HandleCallback(c.Context(), &cb); err != nil {
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h.logger.Error("failed to process Veli callback",
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"roundID", cb.RoundID,
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"error", err)
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return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{
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"error": "failed to process callback",
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})
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}
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return c.JSON(fiber.Map{
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"status": "processed",
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})
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}
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