Yimaru-BackEnd/internal/services/virtualGame/veli/service.go
2025-05-24 19:39:24 +03:00

162 lines
4.9 KiB
Go

package veli
import (
"context"
"crypto/hmac"
"crypto/sha256"
"encoding/hex"
"errors"
"fmt"
"log/slog"
"net/url"
"time"
"github.com/SamuelTariku/FortuneBet-Backend/internal/config"
"github.com/SamuelTariku/FortuneBet-Backend/internal/domain"
"github.com/SamuelTariku/FortuneBet-Backend/internal/repository"
"github.com/SamuelTariku/FortuneBet-Backend/internal/services/wallet"
)
type VeliPlayService struct {
repo repository.VirtualGameRepository
walletSvc wallet.Service
config *config.VeliGamesConfig
logger *slog.Logger
}
func NewVeliPlayService(
repo repository.VirtualGameRepository,
walletSvc wallet.Service,
cfg *config.Config,
logger *slog.Logger,
) *VeliPlayService {
return &VeliPlayService{
repo: repo,
walletSvc: walletSvc,
config: &cfg.VeliGames,
logger: logger,
}
}
// GenerateGameLaunchURL mirrors Alea's pattern but uses Veli's auth requirements
func (s *VeliPlayService) GenerateGameLaunchURL(ctx context.Context, userID int64, gameID, currency, mode string) (string, error) {
session := &domain.VirtualGameSession{
UserID: userID,
GameID: gameID,
SessionToken: generateSessionToken(userID),
Currency: currency,
Status: "ACTIVE",
CreatedAt: time.Now(),
UpdatedAt: time.Now(),
ExpiresAt: time.Now().Add(24 * time.Hour),
}
if err := s.repo.CreateVirtualGameSession(ctx, session); err != nil {
return "", fmt.Errorf("failed to create game session: %w", err)
}
// Veli-specific parameters
params := url.Values{
"operator_key": []string{s.config.OperatorKey}, // Different from Alea's operator_id
"user_id": []string{fmt.Sprintf("%d", userID)},
"game_id": []string{gameID},
"currency": []string{currency},
"mode": []string{mode},
"timestamp": []string{fmt.Sprintf("%d", time.Now().Unix())},
}
signature := s.generateSignature(params.Encode())
params.Add("signature", signature)
return fmt.Sprintf("%s/launch?%s", s.config.APIURL, params.Encode()), nil
}
// HandleCallback processes Veli's webhooks (similar structure to Alea)
func (s *VeliPlayService) HandleCallback(ctx context.Context, callback *domain.VeliCallback) error {
if !s.verifyCallbackSignature(callback) {
return errors.New("invalid callback signature")
}
// Veli uses round_id instead of transaction_id for idempotency
existing, err := s.repo.GetVirtualGameTransactionByExternalID(ctx, callback.RoundID)
if err != nil || existing != nil {
s.logger.Warn("duplicate round detected", "round_id", callback.RoundID)
return nil
}
session, err := s.repo.GetVirtualGameSessionByToken(ctx, callback.SessionID)
if err != nil {
return fmt.Errorf("failed to get game session: %w", err)
}
// Convert amount based on event type (BET, WIN, etc.)
amount := convertAmount(callback.Amount, callback.EventType)
tx := &domain.VirtualGameTransaction{
SessionID: session.ID,
UserID: session.UserID,
TransactionType: callback.EventType, // e.g., "bet_placed", "game_result"
Amount: amount,
Currency: callback.Currency,
ExternalTransactionID: callback.RoundID, // Veli uses round_id as the unique identifier
Status: "COMPLETED",
CreatedAt: time.Now(),
UpdatedAt: time.Now(),
GameSpecificData: domain.GameSpecificData{
Multiplier: callback.Multiplier, // Used for Aviator/Plinko
},
}
if err := s.processTransaction(ctx, tx, session.UserID); err != nil {
return fmt.Errorf("failed to process transaction: %w", err)
}
return nil
}
// Shared helper methods (same pattern as Alea)
func (s *VeliPlayService) generateSignature(data string) string {
h := hmac.New(sha256.New, []byte(s.config.SecretKey))
h.Write([]byte(data))
return hex.EncodeToString(h.Sum(nil))
}
func (s *VeliPlayService) verifyCallbackSignature(cb *domain.VeliCallback) bool {
signData := fmt.Sprintf("%s%s%s%.2f%s%d",
cb.RoundID, // Veli uses round_id instead of transaction_id
cb.SessionID,
cb.EventType,
cb.Amount,
cb.Currency,
cb.Timestamp,
)
expectedSig := s.generateSignature(signData)
return expectedSig == cb.Signature
}
func convertAmount(amount float64, eventType string) int64 {
cents := int64(amount * 100)
if eventType == "bet_placed" {
return -cents // Debit for bets
}
return cents // Credit for wins/results
}
func generateSessionToken(userID int64) string {
return fmt.Sprintf("veli-%d-%d", userID, time.Now().UnixNano())
}
func (s *VeliPlayService) processTransaction(ctx context.Context, tx *domain.VirtualGameTransaction, userID int64) error {
wallets, err := s.walletSvc.GetWalletsByUser(ctx, userID)
if err != nil || len(wallets) == 0 {
return errors.New("no wallet available for user")
}
tx.WalletID = wallets[0].ID
if err := s.walletSvc.AddToWallet(ctx, tx.WalletID, domain.Currency(tx.Amount)); err != nil {
return fmt.Errorf("wallet update failed: %w", err)
}
return s.repo.CreateVirtualGameTransaction(ctx, tx)
}