Yimaru-BackEnd/internal/web_server/handlers/virtual_games_hadlers.go

326 lines
11 KiB
Go

package handlers
import (
"strconv"
"github.com/SamuelTariku/FortuneBet-Backend/internal/domain"
"github.com/SamuelTariku/FortuneBet-Backend/internal/web_server/response"
"github.com/gofiber/fiber/v2"
)
type launchVirtualGameReq struct {
GameID string `json:"game_id" validate:"required" example:"1"`
Currency string `json:"currency" validate:"required,len=3" example:"USD"`
Mode string `json:"mode" validate:"required,oneof=fun real" example:"real"`
}
type launchVirtualGameRes struct {
LaunchURL string `json:"launch_url"`
}
// LaunchVirtualGame godoc
// @Summary Launch a PopOK virtual game
// @Description Generates a URL to launch a PopOK game
// @Tags Virtual Games - PopOK
// @Accept json
// @Produce json
// @Security Bearer
// @Param launch body launchVirtualGameReq true "Game launch details"
// @Success 200 {object} launchVirtualGameRes
// @Failure 400 {object} domain.ErrorResponse
// @Failure 401 {object} domain.ErrorResponse
// @Failure 500 {object} domain.ErrorResponse
// @Router /virtual-game/launch [post]
func (h *Handler) LaunchVirtualGame(c *fiber.Ctx) error {
userID, ok := c.Locals("user_id").(int64)
if !ok || userID == 0 {
h.logger.Error("Invalid user ID in context")
return fiber.NewError(fiber.StatusUnauthorized, "Invalid user identification")
}
// companyID, ok := c.Locals("company_id").(int64)
// if !ok || companyID == 0 {
// h.logger.Error("Invalid company ID in context")
// return fiber.NewError(fiber.StatusUnauthorized, "Invalid company identification")
// }
var req launchVirtualGameReq
if err := c.BodyParser(&req); err != nil {
h.logger.Error("Failed to parse LaunchVirtualGame request", "error", err)
return fiber.NewError(fiber.StatusBadRequest, "Invalid request body")
}
if valErrs, ok := h.validator.Validate(c, req); !ok {
return response.WriteJSON(c, fiber.StatusBadRequest, "Invalid request", valErrs, nil)
}
url, err := h.virtualGameSvc.GenerateGameLaunchURL(c.Context(), userID, req.GameID, req.Currency, req.Mode)
if err != nil {
h.logger.Error("Failed to generate game launch URL", "userID", userID, "gameID", req.GameID, "error", err)
return fiber.NewError(fiber.StatusInternalServerError, "Failed to launch game")
}
res := launchVirtualGameRes{LaunchURL: url}
return response.WriteJSON(c, fiber.StatusOK, "Game launched successfully", res, nil)
}
// HandleVirtualGameCallback godoc
// @Summary Handle PopOK game callback
// @Description Processes callbacks from PopOK for game events
// @Tags Virtual Games - PopOK
// @Accept json
// @Produce json
// @Param callback body domain.PopOKCallback true "Callback data"
// @Success 200 {object} domain.ErrorResponse
// @Failure 400 {object} domain.ErrorResponse
// @Failure 500 {object} domain.ErrorResponse
// @Router /virtual-game/callback [post]
func (h *Handler) HandleVirtualGameCallback(c *fiber.Ctx) error {
var callback domain.PopOKCallback
if err := c.BodyParser(&callback); err != nil {
h.logger.Error("Failed to parse callback", "error", err)
return fiber.NewError(fiber.StatusBadRequest, "Invalid callback data")
}
if err := h.virtualGameSvc.HandleCallback(c.Context(), &callback); err != nil {
h.logger.Error("Failed to handle callback", "transactionID", callback.TransactionID, "error", err)
return fiber.NewError(fiber.StatusInternalServerError, "Failed to process callback")
}
return response.WriteJSON(c, fiber.StatusOK, "Callback processed successfully", nil, nil)
}
func (h *Handler) HandlePlayerInfo(c *fiber.Ctx) error {
var req domain.PopOKPlayerInfoRequest
if err := c.BodyParser(&req); err != nil {
return fiber.NewError(fiber.StatusBadRequest, "Invalid request")
}
resp, err := h.virtualGameSvc.GetPlayerInfo(c.Context(), &req)
if err != nil {
return fiber.NewError(fiber.StatusInternalServerError, err.Error())
}
return c.Status(fiber.StatusOK).JSON(resp)
}
func (h *Handler) HandleBet(c *fiber.Ctx) error {
var req domain.PopOKBetRequest
if err := c.BodyParser(&req); err != nil {
return fiber.NewError(fiber.StatusBadRequest, "Invalid bet request")
}
resp, _ := h.virtualGameSvc.ProcessBet(c.Context(), &req)
// if err != nil {
// code := fiber.StatusInternalServerError
// // if err.Error() == "invalid token" {
// // code = fiber.StatusUnauthorized
// // } else if err.Error() == "insufficient balance" {
// // code = fiber.StatusBadRequest
// // }
// return fiber.NewError(code, err.Error())
// }
return response.WriteJSON(c, fiber.StatusOK, "Bet processed", resp, nil)
}
func (h *Handler) HandleWin(c *fiber.Ctx) error {
var req domain.PopOKWinRequest
if err := c.BodyParser(&req); err != nil {
return fiber.NewError(fiber.StatusBadRequest, "Invalid win request")
}
resp, _ := h.virtualGameSvc.ProcessWin(c.Context(), &req)
// if err != nil {
// code := fiber.StatusInternalServerError
// if err.Error() == "invalid token" {
// code = fiber.StatusUnauthorized
// }
// return fiber.NewError(code, err.Error())
// }
return response.WriteJSON(c, fiber.StatusOK, "Win processed", resp, nil)
}
func (h *Handler) HandleCancel(c *fiber.Ctx) error {
var req domain.PopOKCancelRequest
if err := c.BodyParser(&req); err != nil {
return fiber.NewError(fiber.StatusBadRequest, "Invalid cancel request")
}
resp, _ := h.virtualGameSvc.ProcessCancel(c.Context(), &req)
// if err != nil {
// code := fiber.StatusInternalServerError
// switch err.Error() {
// case "invalid token":
// code = fiber.StatusUnauthorized
// case "original bet not found", "invalid original transaction":
// code = fiber.StatusBadRequest
// }
// return fiber.NewError(code, err.Error())
// }
return response.WriteJSON(c, fiber.StatusOK, "Cancel processed", resp, nil)
}
// GetGameList godoc
// @Summary Get PopOK Games List
// @Description Retrieves the list of available PopOK slot games
// @Tags Virtual Games - PopOK
// @Accept json
// @Produce json
// @Param currency query string false "Currency (e.g. USD, ETB)" default(USD)
// @Success 200 {array} domain.PopOKGame
// @Failure 502 {object} domain.ErrorResponse
// @Router /popok/games [get]
func (h *Handler) GetGameList(c *fiber.Ctx) error {
currency := c.Query("currency", "ETB") // fallback default
games, err := h.virtualGameSvc.ListGames(c.Context(), currency)
if err != nil {
return fiber.NewError(fiber.StatusBadGateway, "failed to fetch games")
}
return c.JSON(games)
}
// RecommendGames godoc
// @Summary Recommend virtual games
// @Description Recommends games based on user history or randomly
// @Tags Virtual Games - PopOK
// @Produce json
// @Param user_id query int true "User ID"
// @Success 200 {array} domain.GameRecommendation
// @Failure 500 {object} domain.ErrorResponse
// @Router /popok/games/recommend [get]
func (h *Handler) RecommendGames(c *fiber.Ctx) error {
userIDVal := c.Locals("user_id")
userID, ok := userIDVal.(int64)
if !ok || userID == 0 {
return fiber.NewError(fiber.StatusBadRequest, "invalid user ID")
}
recommendations, err := h.virtualGameSvc.RecommendGames(c.Context(), userID)
if err != nil {
return fiber.NewError(fiber.StatusInternalServerError, "failed to recommend games")
}
return c.JSON(recommendations)
}
func (h *Handler) HandleTournamentWin(c *fiber.Ctx) error {
var req domain.PopOKWinRequest
if err := c.BodyParser(&req); err != nil {
h.logger.Error("Invalid tournament win request body", "error", err)
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{
"error": "Invalid request body",
})
}
resp, err := h.virtualGameSvc.ProcessTournamentWin(c.Context(), &req)
if err != nil {
h.logger.Error("Failed to process tournament win", "error", err)
return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{
"error": err.Error(),
})
}
return c.JSON(resp)
}
func (h *Handler) HandlePromoWin(c *fiber.Ctx) error {
var req domain.PopOKWinRequest
if err := c.BodyParser(&req); err != nil {
h.logger.Error("Invalid promo win request body", "error", err)
return c.Status(fiber.StatusBadRequest).JSON(fiber.Map{
"error": "Invalid request body",
})
}
resp, err := h.virtualGameSvc.ProcessPromoWin(c.Context(), &req)
if err != nil {
h.logger.Error("Failed to process promo win", "error", err)
return c.Status(fiber.StatusInternalServerError).JSON(fiber.Map{
"error": err.Error(),
})
}
return c.JSON(resp)
}
// AddFavoriteGame godoc
// @Summary Add game to favorites
// @Description Adds a game to the user's favorite games list
// @Tags VirtualGames - Favourites
// @Accept json
// @Produce json
// @Param body body domain.FavoriteGameRequest true "Game ID to add"
// @Success 201 {string} domain.Response "created"
// @Failure 400 {object} domain.ErrorResponse
// @Failure 500 {object} domain.ErrorResponse
// @Router /api/v1/virtual-game/favorites [post]
func (h *Handler) AddFavorite(c *fiber.Ctx) error {
userID := c.Locals("user_id").(int64)
var req domain.FavoriteGameRequest
if err := c.BodyParser(&req); err != nil {
return fiber.NewError(fiber.StatusBadRequest, "Invalid request")
}
err := h.virtualGameSvc.AddFavoriteGame(c.Context(), userID, req.GameID)
if err != nil {
return c.Status(fiber.StatusInternalServerError).JSON(domain.ErrorResponse{
Message: "Could not add favorite",
Error: err.Error(),
})
// return fiber.NewError(fiber.StatusInternalServerError, "Could not add favorite")
}
return c.Status(fiber.StatusCreated).JSON(domain.Response{
Message: "Game added to favorites",
StatusCode: fiber.StatusCreated,
Success: true,
})
// return c.SendStatus(fiber.StatusCreated)
}
// RemoveFavoriteGame godoc
// @Summary Remove game from favorites
// @Description Removes a game from the user's favorites
// @Tags VirtualGames - Favourites
// @Produce json
// @Param gameID path int64 true "Game ID to remove"
// @Success 200 {string} domain.Response "removed"
// @Failure 400 {object} domain.ErrorResponse
// @Failure 500 {object} domain.ErrorResponse
// @Router /api/v1/virtual-game/favorites/{gameID} [delete]
func (h *Handler) RemoveFavorite(c *fiber.Ctx) error {
userID := c.Locals("user_id").(int64)
gameID, _ := strconv.ParseInt(c.Params("gameID"), 10, 64)
err := h.virtualGameSvc.RemoveFavoriteGame(c.Context(), userID, gameID)
if err != nil {
return fiber.NewError(fiber.StatusInternalServerError, "Could not remove favorite")
}
return c.SendStatus(fiber.StatusOK)
}
// ListFavoriteGames godoc
// @Summary Get user's favorite games
// @Description Lists the games that the user marked as favorite
// @Tags VirtualGames - Favourites
// @Produce json
// @Success 200 {array} domain.GameRecommendation
// @Failure 500 {object} domain.ErrorResponse
// @Router /api/v1/virtual-game/favorites [get]
func (h *Handler) ListFavorites(c *fiber.Ctx) error {
userID := c.Locals("user_id").(int64)
games, err := h.virtualGameSvc.ListFavoriteGames(c.Context(), userID)
if err != nil {
return fiber.NewError(fiber.StatusInternalServerError, "Could not fetch favorites")
}
return c.Status(fiber.StatusOK).JSON(games)
}