671 lines
18 KiB
Go
671 lines
18 KiB
Go
package veli
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"net/http"
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"strconv"
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"time"
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"github.com/SamuelTariku/FortuneBet-Backend/internal/config"
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"github.com/SamuelTariku/FortuneBet-Backend/internal/domain"
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"github.com/SamuelTariku/FortuneBet-Backend/internal/repository"
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virtualgameservice "github.com/SamuelTariku/FortuneBet-Backend/internal/services/virtualGame"
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"github.com/SamuelTariku/FortuneBet-Backend/internal/services/wallet"
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"go.uber.org/zap"
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)
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var (
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ErrPlayerNotFound = errors.New("PLAYER_NOT_FOUND")
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ErrSessionExpired = errors.New("SESSION_EXPIRED")
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ErrInsufficientBalance = errors.New("INSUFFICIENT_BALANCE")
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ErrDuplicateTransaction = errors.New("DUPLICATE_TRANSACTION")
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)
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type Service struct {
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virtualGameSvc virtualgameservice.VirtualGameService
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repo repository.VirtualGameRepository
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client *Client
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walletSvc *wallet.Service
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transfetStore wallet.TransferStore
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mongoLogger *zap.Logger
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cfg *config.Config
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}
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func New(
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virtualGameSvc virtualgameservice.VirtualGameService,
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repo repository.VirtualGameRepository,
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client *Client,
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walletSvc *wallet.Service,
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transferStore wallet.TransferStore,
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mongoLogger *zap.Logger,
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cfg *config.Config,
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) *Service {
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return &Service{
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virtualGameSvc: virtualGameSvc,
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repo: repo,
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client: client,
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walletSvc: walletSvc,
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transfetStore: transferStore,
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mongoLogger: mongoLogger,
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cfg: cfg,
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}
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}
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func (s *Service) GetAtlasVGames(ctx context.Context) ([]domain.AtlasGameEntity, error) {
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// 1. Compose URL (could be configurable)
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url := "https://atlas-v.com/partner/35fr5784dbgr4dfw234wsdsw" +
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"?hash=b3596faa6185180e9b2ca01cb5a052d316511872×tamp=1700244963080"
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// 2. Create a dedicated HTTP client with timeout
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client := &http.Client{Timeout: 15 * time.Second}
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// 3. Prepare request with context
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
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if err != nil {
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return nil, fmt.Errorf("creating request: %w", err)
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}
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// 4. Execute request
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resp, err := client.Do(req)
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if err != nil {
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return nil, fmt.Errorf("calling Atlas-V API: %w", err)
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}
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defer resp.Body.Close()
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// 5. Check response status
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if resp.StatusCode != http.StatusOK {
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body, _ := io.ReadAll(resp.Body)
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return nil, fmt.Errorf("Atlas-V API error: status %d, body: %s", resp.StatusCode, body)
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}
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// 6. Decode response into slice of GameEntity
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var games []domain.AtlasGameEntity
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if err := json.NewDecoder(resp.Body).Decode(&games); err != nil {
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return nil, fmt.Errorf("decoding Atlas-V games: %w", err)
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}
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return games, nil
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}
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func (s *Service) GetProviders(ctx context.Context, req domain.ProviderRequest) (*domain.ProviderResponse, error) {
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// Always mirror request body fields into sigParams
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sigParams := map[string]any{
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"brandId": req.BrandID,
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}
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// Optional fields
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sigParams["extraData"] = fmt.Sprintf("%t", req.ExtraData) // false is still included
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if req.Size > 0 {
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sigParams["size"] = fmt.Sprintf("%d", req.Size)
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} else {
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sigParams["size"] = "" // keep empty if not set
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}
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if req.Page > 0 {
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sigParams["page"] = fmt.Sprintf("%d", req.Page)
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} else {
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sigParams["page"] = ""
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}
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var res domain.ProviderResponse
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err := s.client.post(ctx, "/game-lists/public/providers", req, sigParams, &res)
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return &res, err
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}
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func (s *Service) GetGames(ctx context.Context, req domain.GameListRequest) ([]domain.GameEntity, error) {
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// 1. Check if provider is enabled in DB
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// provider, err := s.repo.GetVirtualGameProviderByID(ctx, req.ProviderID)
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// if err != nil {
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// return nil, fmt.Errorf("failed to check provider %s: %w", req.ProviderID, err)
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// }
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// if !provider.Enabled {
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// // Provider exists but is disabled → return empty list (or error if you prefer)
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// return nil, fmt.Errorf("provider %s is disabled", req.ProviderID)
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// }
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// 2. Prepare signature params
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sigParams := map[string]any{
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"brandId": req.BrandID,
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"providerId": req.ProviderID,
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"size": req.Size,
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"page": req.Page,
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}
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// 3. Call external API
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var res struct {
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Items []domain.GameEntity `json:"items"`
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}
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if err := s.client.post(ctx, "/game-lists/public/games", req, sigParams, &res); err != nil {
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return nil, fmt.Errorf("failed to fetch games for provider %s: %w", req.ProviderID, err)
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}
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return res.Items, nil
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}
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func (s *Service) StartGame(ctx context.Context, req domain.GameStartRequest) (*domain.GameStartResponse, error) {
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// 1. Check if provider is enabled in DB
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// provider, err := s.repo.GetVirtualGameProviderByID(ctx, req.ProviderID)
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// if err != nil {
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// return nil, fmt.Errorf("failed to check provider %s: %w", req.ProviderID, err)
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// }
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// if !provider.Enabled {
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// // Provider exists but is disabled → return error
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// return nil, fmt.Errorf("provider %s is disabled", req.ProviderID)
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// }
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// 2. Prepare signature params
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sigParams := map[string]any{
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"sessionId": req.SessionID,
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"providerId": req.ProviderID,
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"gameId": req.GameID,
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"language": req.Language,
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"playerId": req.PlayerID,
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"currency": req.Currency,
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"deviceType": req.DeviceType,
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"country": "US",
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"ip": req.IP,
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"brandId": req.BrandID,
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}
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// 3. Call external API
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var res domain.GameStartResponse
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if err := s.client.post(ctx, "/unified-api/public/start-game", req, sigParams, &res); err != nil {
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return nil, fmt.Errorf("failed to start game with provider %s: %w", req.ProviderID, err)
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}
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return &res, nil
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}
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func (s *Service) StartDemoGame(ctx context.Context, req domain.DemoGameRequest) (*domain.GameStartResponse, error) {
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// 1. Check if provider is enabled in DB
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// provider, err := s.repo.GetVirtualGameProviderByID(ctx, req.ProviderID)
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// if err != nil {
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// return nil, fmt.Errorf("failed to check provider %s: %w", req.ProviderID, err)
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// }
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// if !provider.Enabled {
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// // Provider exists but is disabled → return error
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// return nil, fmt.Errorf("provider %s is disabled", req.ProviderID)
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// }
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// 2. Prepare signature params
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sigParams := map[string]any{
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"providerId": req.ProviderID,
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"gameId": req.GameID,
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"language": req.Language,
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"deviceType": req.DeviceType,
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"ip": req.IP,
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"brandId": req.BrandID,
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}
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// 3. Call external API
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var res domain.GameStartResponse
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if err := s.client.post(ctx, "/unified-api/public/start-demo-game", req, sigParams, &res); err != nil {
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return nil, fmt.Errorf("failed to start demo game with provider %s: %w", req.ProviderID, err)
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}
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return &res, nil
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}
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func (s *Service) GetBalance(ctx context.Context, req domain.BalanceRequest) (*domain.BalanceResponse, error) {
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// Retrieve player's real balance from wallet Service
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playerIDInt64, err := strconv.ParseInt(req.PlayerID, 10, 64)
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if err != nil {
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return nil, fmt.Errorf("invalid PlayerID: %w", err)
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}
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playerWallets, err := s.walletSvc.GetWalletsByUser(ctx, playerIDInt64)
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if err != nil {
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return nil, fmt.Errorf("failed to get real balance: %w", err)
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}
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if len(playerWallets) == 0 {
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return nil, fmt.Errorf("PLAYER_NOT_FOUND: no wallet found for player %s", req.PlayerID)
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}
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realBalance := playerWallets[0].Balance
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// Retrieve bonus balance if applicable
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var bonusBalance float64
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if len(playerWallets) > 1 {
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bonusBalance = float64(playerWallets[1].Balance)
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} else {
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bonusBalance = 0
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}
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// Build the response
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res := &domain.BalanceResponse{
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Real: struct {
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Currency string `json:"currency"`
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Amount float64 `json:"amount"`
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}{
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Currency: req.Currency,
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Amount: float64(realBalance),
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},
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}
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if bonusBalance > 0 {
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res.Bonus = &struct {
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Currency string `json:"currency"`
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Amount float64 `json:"amount"`
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}{
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Currency: req.Currency,
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Amount: bonusBalance,
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}
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}
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return res, nil
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}
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func (s *Service) ProcessBet(ctx context.Context, req domain.BetRequest) (*domain.BetResponse, error) {
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// --- 1. Validate PlayerID ---
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playerIDInt64, err := strconv.ParseInt(req.PlayerID, 10, 64)
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if err != nil {
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return nil, fmt.Errorf("BAD_REQUEST: invalid PlayerID %s", req.PlayerID)
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}
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// // --- 2. Validate session (optional, if you have sessionSvc) ---
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// sessionValid, expired, err := s.sessionSvc.ValidateSession(ctx, req.SessionID, req.PlayerID)
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// if err != nil {
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// return nil, fmt.Errorf("session validation failed")
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// }
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// if !sessionValid {
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// if expired {
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// return nil, fmt.Errorf("SESSION_EXPIRED: session %s expired", req.SessionID)
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// }
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// return nil, fmt.Errorf("SESSION_NOT_FOUND: session %s not found", req.SessionID)
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// }
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// --- 3. Get player wallets ---
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playerWallets, err := s.walletSvc.GetWalletsByUser(ctx, playerIDInt64)
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if err != nil {
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return nil, fmt.Errorf("failed to get real balance: %w", err)
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}
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if len(playerWallets) == 0 {
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return nil, fmt.Errorf("no wallets found for player %s", req.PlayerID)
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}
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realWallet := playerWallets[0]
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realBalance := float64(realWallet.Balance)
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var bonusBalance float64
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if len(playerWallets) > 1 {
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bonusBalance = float64(playerWallets[1].Balance)
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}
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// --- 4. Check sufficient balance ---
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totalBalance := realBalance + bonusBalance
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if totalBalance < req.Amount.Amount {
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return nil, fmt.Errorf("INSUFFICIENT_BALANCE")
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}
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// --- 5. Deduct funds (bonus first, then real) ---
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remaining := req.Amount.Amount
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var usedBonus, usedReal float64
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if bonusBalance > 0 {
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if bonusBalance >= remaining {
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// fully cover from bonus
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usedBonus = remaining
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bonusBalance -= remaining
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remaining = 0
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} else {
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// partially cover from bonus
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usedBonus = bonusBalance
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remaining -= bonusBalance
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bonusBalance = 0
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}
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}
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if remaining > 0 {
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if realBalance >= remaining {
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usedReal = remaining
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realBalance -= remaining
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remaining = 0
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} else {
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// should never happen because of totalBalance check
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return nil, fmt.Errorf("INSUFFICIENT_BALANCE")
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}
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}
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// --- 6. Persist wallet deductions ---
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if usedBonus > 0 && len(playerWallets) > 1 {
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_, err = s.walletSvc.DeductFromWallet(ctx, playerWallets[1].ID,
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domain.Currency(usedBonus),
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domain.ValidInt64{},
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domain.TRANSFER_DIRECT,
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fmt.Sprintf("Deduct bonus %.2f for bet %s", usedBonus, req.TransactionID),
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)
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if err != nil {
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return nil, fmt.Errorf("bonus deduction failed: %w", err)
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}
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}
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if usedReal > 0 {
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_, err = s.walletSvc.DeductFromWallet(ctx, realWallet.ID,
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domain.Currency(usedReal),
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domain.ValidInt64{},
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domain.TRANSFER_DIRECT,
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fmt.Sprintf("Deduct real %.2f for bet %s", usedReal, req.TransactionID),
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)
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if err != nil {
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return nil, fmt.Errorf("real deduction failed: %w", err)
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}
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}
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// --- 7. Build response ---
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res := &domain.BetResponse{
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Real: domain.BalanceDetail{
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Currency: "ETB",
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Amount: realBalance,
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},
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WalletTransactionID: req.TransactionID,
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UsedRealAmount: usedReal,
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UsedBonusAmount: usedBonus,
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}
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if bonusBalance > 0 {
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res.Bonus = &domain.BalanceDetail{
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Currency: "ETB",
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Amount: bonusBalance,
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}
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}
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return res, nil
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}
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func (s *Service) ProcessWin(ctx context.Context, req domain.WinRequest) (*domain.WinResponse, error) {
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// --- 1. Validate PlayerID ---
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playerIDInt64, err := strconv.ParseInt(req.PlayerID, 10, 64)
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if err != nil {
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return nil, fmt.Errorf("BAD_REQUEST: invalid PlayerID %s", req.PlayerID)
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}
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// --- 2. Get player wallets ---
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playerWallets, err := s.walletSvc.GetWalletsByUser(ctx, playerIDInt64)
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if err != nil {
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return nil, fmt.Errorf("failed to get wallets: %w", err)
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}
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if len(playerWallets) == 0 {
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return nil, fmt.Errorf("PLAYER_NOT_FOUND: no wallets for player %s", req.PlayerID)
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}
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realWallet := playerWallets[0]
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realBalance := float64(realWallet.Balance)
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var bonusBalance float64
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if len(playerWallets) > 1 {
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bonusBalance = float64(playerWallets[1].Balance)
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}
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// --- 3. Apply winnings (for now, everything goes to real wallet) ---
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winAmount := req.Amount.Amount
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usedReal := winAmount
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usedBonus := 0.0
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// TODO: If you want to split between bonus/real (e.g. free spins),
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// you can extend logic here based on req.WinType / req.RewardID.
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_, err = s.walletSvc.AddToWallet(
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ctx,
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realWallet.ID,
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domain.Currency(winAmount),
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domain.ValidInt64{},
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domain.TRANSFER_DIRECT,
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domain.PaymentDetails{},
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fmt.Sprintf("Win %.2f for transaction %s", winAmount, req.TransactionID),
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)
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if err != nil {
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return nil, fmt.Errorf("failed to credit real wallet: %w", err)
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}
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// --- 4. Reload balances after credit ---
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updatedWallets, err := s.walletSvc.GetWalletsByUser(ctx, playerIDInt64)
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if err != nil {
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return nil, fmt.Errorf("failed to reload balances: %w", err)
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}
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updatedReal := updatedWallets[0]
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realBalance = float64(updatedReal.Balance)
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if len(updatedWallets) > 1 {
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bonusBalance = float64(updatedWallets[1].Balance)
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}
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// --- 5. Build response ---
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res := &domain.WinResponse{
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Real: domain.BalanceDetail{
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Currency: req.Amount.Currency,
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Amount: realBalance,
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},
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WalletTransactionID: req.TransactionID,
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UsedRealAmount: usedReal,
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UsedBonusAmount: usedBonus,
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}
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if bonusBalance > 0 {
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res.Bonus = &domain.BalanceDetail{
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Currency: req.Amount.Currency,
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Amount: bonusBalance,
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}
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}
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return res, nil
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}
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func (s *Service) ProcessCancel(ctx context.Context, req domain.CancelRequest) (*domain.CancelResponse, error) {
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// --- 1. Validate PlayerID ---
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playerIDInt64, err := strconv.ParseInt(req.PlayerID, 10, 64)
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if err != nil {
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return nil, fmt.Errorf("invalid PlayerID %q", req.PlayerID)
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}
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// --- 2. Get player wallets ---
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playerWallets, err := s.walletSvc.GetWalletsByUser(ctx, playerIDInt64)
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if err != nil {
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return nil, fmt.Errorf("failed to get wallets: %w", err)
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}
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if len(playerWallets) == 0 {
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return nil, fmt.Errorf("no wallets for player %s", req.PlayerID)
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}
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realWallet := playerWallets[0]
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realBalance := float64(realWallet.Balance)
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var bonusBalance float64
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if len(playerWallets) > 1 {
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bonusBalance = float64(playerWallets[1].Balance)
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}
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// --- 3. Determine refund amount based on IsAdjustment ---
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var refundAmount float64
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if req.IsAdjustment {
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if req.AdjustmentRefund.Amount <= 0 {
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return nil, fmt.Errorf("missing adjustmentRefund for adjustment cancel")
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}
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refundAmount = req.AdjustmentRefund.Amount
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} else {
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// Regular cancel: fetch original bet amount if needed
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originalTransfer, err := s.transfetStore.GetTransferByReference(ctx, req.RefTransactionID)
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if err != nil {
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return nil, fmt.Errorf("failed to get original bet for cancellation: %w", err)
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}
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refundAmount = float64(originalTransfer.Amount)
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}
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// --- 4. Refund to wallet ---
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usedReal := refundAmount
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usedBonus := 0.0
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_, err = s.walletSvc.AddToWallet(
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ctx,
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realWallet.ID,
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domain.Currency(refundAmount),
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domain.ValidInt64{},
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domain.TRANSFER_DIRECT,
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domain.PaymentDetails{
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ReferenceNumber: domain.ValidString{
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Value: req.TransactionID,
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Valid: true,
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},
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BankNumber: domain.ValidString{},
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},
|
|
fmt.Sprintf("Cancel %s refunded %.2f for transaction %s", req.CancelType, refundAmount, req.RefTransactionID),
|
|
)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to refund wallet: %w", err)
|
|
}
|
|
|
|
// --- 5. Reload balances after refund ---
|
|
updatedWallets, err := s.walletSvc.GetWalletsByUser(ctx, playerIDInt64)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to reload balances: %w", err)
|
|
}
|
|
|
|
updatedReal := updatedWallets[0]
|
|
realBalance = float64(updatedReal.Balance)
|
|
|
|
if len(updatedWallets) > 1 {
|
|
bonusBalance = float64(updatedWallets[1].Balance)
|
|
}
|
|
|
|
// --- 6. Build response ---
|
|
res := &domain.CancelResponse{
|
|
WalletTransactionID: req.TransactionID,
|
|
Real: domain.BalanceDetail{
|
|
Currency: "ETB",
|
|
Amount: realBalance,
|
|
},
|
|
UsedRealAmount: usedReal,
|
|
UsedBonusAmount: usedBonus,
|
|
}
|
|
|
|
if bonusBalance > 0 {
|
|
res.Bonus = &domain.BalanceDetail{
|
|
Currency: "ETB",
|
|
Amount: bonusBalance,
|
|
}
|
|
}
|
|
|
|
return res, nil
|
|
}
|
|
|
|
// Example helper to fetch original bet
|
|
// func (s *Service) getOriginalBet(ctx context.Context, transactionID string) (*domain.BetRecord, error) {
|
|
// // TODO: implement actual lookup
|
|
// return &domain.BetRecord{Amount: 50}, nil
|
|
// }
|
|
|
|
func (s *Service) GetGamingActivity(ctx context.Context, req domain.GamingActivityRequest) (*domain.GamingActivityResponse, error) {
|
|
// --- Signature Params (flattened strings for signing) ---
|
|
sigParams := map[string]any{
|
|
"fromDate": req.FromDate,
|
|
"toDate": req.ToDate,
|
|
"brandId": s.cfg.VeliGames.BrandID,
|
|
}
|
|
|
|
// Optional filters
|
|
if req.ProviderID != "" {
|
|
sigParams["providerId"] = req.ProviderID
|
|
}
|
|
if len(req.PlayerIDs) > 0 {
|
|
sigParams["playerIds"] = req.PlayerIDs // pass as []string, not joined
|
|
}
|
|
if len(req.GameIDs) > 0 {
|
|
sigParams["gameIds"] = req.GameIDs // pass as []string
|
|
}
|
|
if len(req.Currencies) > 0 {
|
|
sigParams["currencies"] = req.Currencies // pass as []string
|
|
}
|
|
if req.Page > 0 {
|
|
sigParams["page"] = req.Page
|
|
} else {
|
|
sigParams["page"] = 1
|
|
req.Page = 1
|
|
}
|
|
if req.Size > 0 {
|
|
sigParams["size"] = req.Size
|
|
} else {
|
|
sigParams["size"] = 100
|
|
req.Size = 100
|
|
}
|
|
if req.ExcludeFreeWin != nil {
|
|
sigParams["excludeFreeWin"] = *req.ExcludeFreeWin
|
|
}
|
|
|
|
// --- Actual API Call ---
|
|
var res domain.GamingActivityResponse
|
|
err := s.client.post(ctx, "/report-api/public/gaming-activity", req, sigParams, &res)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// --- Return parsed response ---
|
|
return &res, nil
|
|
}
|
|
|
|
func (s *Service) GetHugeWins(ctx context.Context, req domain.HugeWinsRequest) (*domain.HugeWinsResponse, error) {
|
|
// --- Signature Params (flattened strings for signing) ---
|
|
sigParams := map[string]any{
|
|
"fromDate": req.FromDate,
|
|
"toDate": req.ToDate,
|
|
"brandId": req.BrandID,
|
|
}
|
|
|
|
if req.ProviderID != "" {
|
|
sigParams["providerId"] = req.ProviderID
|
|
}
|
|
if len(req.GameIDs) > 0 {
|
|
sigParams["gameIds"] = req.GameIDs // pass slice directly
|
|
}
|
|
if len(req.Currencies) > 0 {
|
|
sigParams["currencies"] = req.Currencies // pass slice directly
|
|
}
|
|
if req.Page > 0 {
|
|
sigParams["page"] = req.Page
|
|
} else {
|
|
sigParams["page"] = 1
|
|
req.Page = 1
|
|
}
|
|
if req.Size > 0 {
|
|
sigParams["size"] = req.Size
|
|
} else {
|
|
sigParams["size"] = 100
|
|
req.Size = 100
|
|
}
|
|
|
|
// --- Actual API Call ---
|
|
var res domain.HugeWinsResponse
|
|
err := s.client.post(ctx, "/report-api/public/gaming-activity/huge-wins", req, sigParams, &res)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return &res, nil
|
|
}
|
|
|
|
func (s *Service) GetCreditBalances(ctx context.Context, brandID string) ([]domain.CreditBalance, error) {
|
|
if brandID == "" {
|
|
return nil, fmt.Errorf("brandID cannot be empty")
|
|
}
|
|
|
|
// Prepare request body
|
|
body := map[string]any{
|
|
"brandId": brandID,
|
|
}
|
|
|
|
// Call the VeliGames API
|
|
var res struct {
|
|
Credits []domain.CreditBalance `json:"credits"`
|
|
}
|
|
|
|
if err := s.client.post(ctx, "/report-api/public/credit/balances", body, nil, &res); err != nil {
|
|
return nil, fmt.Errorf("failed to fetch credit balances: %w", err)
|
|
}
|
|
|
|
return res.Credits, nil
|
|
}
|