package domain import ( "time" ) type MarketConfig struct { Sport string MarketCategories map[string]bool MarketTypes map[int64]bool } type Result struct { ID int64 BetOutcomeID int64 EventID int64 OddID int64 MarketID int64 Status OutcomeStatus Score string FullTimeScore string HalfTimeScore string SS string Scores map[string]Score CreatedAt time.Time UpdatedAt time.Time } type CreateResult struct { BetOutcomeID int64 EventID int64 OddID int64 MarketID int64 Status OutcomeStatus Score string } type OutcomeStatus int32 const ( OUTCOME_STATUS_PENDING OutcomeStatus = 0 OUTCOME_STATUS_WIN OutcomeStatus = 1 OUTCOME_STATUS_LOSS OutcomeStatus = 2 OUTCOME_STATUS_VOID OutcomeStatus = 3 //Give Back OUTCOME_STATUS_HALF OutcomeStatus = 4 //Half Win and Half Given Back OUTCOME_STATUS_ERROR OutcomeStatus = 5 //Half Win and Half Given Back ) func (o *OutcomeStatus) String() string { switch *o { case OUTCOME_STATUS_PENDING: return "PENDING" case OUTCOME_STATUS_WIN: return "WIN" case OUTCOME_STATUS_LOSS: return "LOSS" case OUTCOME_STATUS_VOID: return "VOID" case OUTCOME_STATUS_HALF: return "HALF" case OUTCOME_STATUS_ERROR: return "ERROR" default: return "UNKNOWN" } }