package handlers import ( "github.com/SamuelTariku/FortuneBet-Backend/internal/domain" "github.com/SamuelTariku/FortuneBet-Backend/internal/web_server/response" "github.com/gofiber/fiber/v2" ) type launchVirtualGameReq struct { GameID string `json:"game_id" validate:"required" example:"crash_001"` Currency string `json:"currency" validate:"required,len=3" example:"USD"` Mode string `json:"mode" validate:"required,oneof=REAL DEMO" example:"REAL"` } type launchVirtualGameRes struct { LaunchURL string `json:"launch_url"` } // LaunchVirtualGame godoc // @Summary Launch a PopOK virtual game // @Description Generates a URL to launch a PopOK game // @Tags virtual-game // @Accept json // @Produce json // @Security Bearer // @Param launch body launchVirtualGameReq true "Game launch details" // @Success 200 {object} launchVirtualGameRes // @Failure 400 {object} response.APIResponse // @Failure 401 {object} response.APIResponse // @Failure 500 {object} response.APIResponse // @Router /virtual-game/launch [post] func (h *Handler) LaunchVirtualGame(c *fiber.Ctx) error { type launchVirtualGameReq struct { GameID string `json:"game_id" validate:"required" example:"crash_001"` Currency string `json:"currency" validate:"required,len=3" example:"USD"` Mode string `json:"mode" validate:"required,oneof=REAL DEMO" example:"REAL"` } type launchVirtualGameRes struct { LaunchURL string `json:"launch_url"` } userID, ok := c.Locals("user_id").(int64) if !ok || userID == 0 { h.logger.Error("Invalid user ID in context") return fiber.NewError(fiber.StatusUnauthorized, "Invalid user identification") } var req launchVirtualGameReq if err := c.BodyParser(&req); err != nil { h.logger.Error("Failed to parse LaunchVirtualGame request", "error", err) return fiber.NewError(fiber.StatusBadRequest, "Invalid request body") } if valErrs, ok := h.validator.Validate(c, req); !ok { return response.WriteJSON(c, fiber.StatusBadRequest, "Invalid request", valErrs, nil) } url, err := h.virtualGameSvc.GenerateGameLaunchURL(c.Context(), userID, req.GameID, req.Currency, req.Mode) if err != nil { h.logger.Error("Failed to generate game launch URL", "userID", userID, "gameID", req.GameID, "error", err) return fiber.NewError(fiber.StatusInternalServerError, "Failed to launch game") } res := launchVirtualGameRes{LaunchURL: url} return response.WriteJSON(c, fiber.StatusOK, "Game launched successfully", res, nil) } // HandleVirtualGameCallback godoc // @Summary Handle PopOK game callback // @Description Processes callbacks from PopOK for game events // @Tags virtual-game // @Accept json // @Produce json // @Param callback body domain.PopOKCallback true "Callback data" // @Success 200 {object} response.APIResponse // @Failure 400 {object} response.APIResponse // @Failure 500 {object} response.APIResponse // @Router /virtual-game/callback [post] func (h *Handler) HandleVirtualGameCallback(c *fiber.Ctx) error { var callback domain.PopOKCallback if err := c.BodyParser(&callback); err != nil { h.logger.Error("Failed to parse callback", "error", err) return fiber.NewError(fiber.StatusBadRequest, "Invalid callback data") } if err := h.virtualGameSvc.HandleCallback(c.Context(), &callback); err != nil { h.logger.Error("Failed to handle callback", "transactionID", callback.TransactionID, "error", err) return fiber.NewError(fiber.StatusInternalServerError, "Failed to process callback") } return response.WriteJSON(c, fiber.StatusOK, "Callback processed successfully", nil, nil) }